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VectorOperationsPolygonInsidePolygon(IListIListdvec3, IListdvec3) Method

Returns true if the inner polygon is inside the outer polygon

Namespace: RAYLASE.Marker.VectorGraphicElement
Assembly: RAYLASE.Marker.VectorGraphicElement (in RAYLASE.Marker.VectorGraphicElement.dll) Version: 2.19.0
Syntax
C#
public static bool PolygonInsidePolygon(
	IList<IList<dvec3>> outerPolygonsVertices,
	IList<dvec3> innerPolygonVertices
)

Parameters

outerPolygonsVertices  IListIListdvec3
Vector list of polygons that will be unified as the outer polygon.
innerPolygonVertices  IListdvec3
Vector list of the inner polygon.

Return Value

Boolean

[Missing <returns> documentation for "M:RAYLASE.Marker.VectorGraphicElement.VectorOperations.PolygonInsidePolygon(System.Collections.Generic.IList{System.Collections.Generic.IList{GlmSharp.dvec3}},System.Collections.Generic.IList{GlmSharp.dvec3})"]

Remarks
At the moment, only 2D is supported. The z value is currenly ignored.
See Also