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VectorGraphicEngineUpdateDynamicContent Method

Updates dynamic content (VectorGraphicTextLayer) to the latest value. Value can be updated before and after execution. A unique ID to indicate that the content is simulated using the given ID as the key. The simulated value is reset to the last non-simulated value if the ID changes. The last non-simulated value will be used if the ID is null.The id of the executor calling this method. Used to store and later retrieve the value that was executed by this executor.

Namespace: RAYLASE.Marker.VectorGraphicElement
Assembly: RAYLASE.Marker.VectorGraphicElement (in RAYLASE.Marker.VectorGraphicElement.dll) Version: 2.40.0
Syntax
C#
public virtual void UpdateDynamicContent(
	bool preUpdate,
	Guid? simulationID,
	int? executorId
)

Parameters

preUpdate  Boolean

[Missing <param name="preUpdate"/> documentation for "M:RAYLASE.Marker.VectorGraphicElement.VectorGraphicEngine.UpdateDynamicContent(System.Boolean,System.Nullable{System.Guid},System.Nullable{System.Int32})"]

simulationID  NullableGuid

[Missing <param name="simulationID"/> documentation for "M:RAYLASE.Marker.VectorGraphicElement.VectorGraphicEngine.UpdateDynamicContent(System.Boolean,System.Nullable{System.Guid},System.Nullable{System.Int32})"]

executorId  NullableInt32

[Missing <param name="executorId"/> documentation for "M:RAYLASE.Marker.VectorGraphicElement.VectorGraphicEngine.UpdateDynamicContent(System.Boolean,System.Nullable{System.Guid},System.Nullable{System.Int32})"]

See Also