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CommandListAppendPointAndShootLineRel Method

Overload List
 NameDescription
Public methodAppendPointAndShootLineRel(Point2D, Point2D, IEnumerableDouble, IEnumerableUInt16, PowerChannels)

Marks a line of pixels from the current position to that described by the given relative co-ordinates, using the Point-And-Shoot algorithm.

Public methodAppendPointAndShootLineRel(Point2D, Point2D, IEnumerableDouble, UInt16, PowerChannels)

Marks a line of pixels from the current position to that described by the given relative co-ordinates, using the Point-And-Shoot algorithm.

Public methodAppendPointAndShootLineRel(Point2D, Point2D, Double, IEnumerableUInt16, PowerChannels)

Marks a line of pixels from the current position to that described by the given relative co-ordinates, using the Point-And-Shoot algorithm.

Public methodAppendPointAndShootLineRel(Point3D, Point3D, IEnumerableDouble, IEnumerableUInt16, PowerChannels)

Marks a line of pixels from the current position to that described by the given relative co-ordinates, using the Point-And-Shoot algorithm.

Public methodAppendPointAndShootLineRel(Point3D, Point3D, IEnumerableDouble, UInt16, PowerChannels)

Marks a line of pixels from the current position to that described by the given relative co-ordinates, using the Point-And-Shoot algorithm.

Public methodAppendPointAndShootLineRel(Point3D, Point3D, Double, IEnumerableUInt16, PowerChannels)

Marks a line of pixels from the current position to that described by the given relative co-ordinates, using the Point-And-Shoot algorithm.

Public methodAppendPointAndShootLineRel(Double, Double, Double, Double, IEnumerableDouble, IEnumerableUInt16, PowerChannels)

Marks a line of pixels from the current position to that described by the given relative co-ordinates, using the Point-And-Shoot algorithm.

Public methodAppendPointAndShootLineRel(Double, Double, Double, Double, IEnumerableDouble, UInt16, PowerChannels)

Marks a line of pixels from the current position to that described by the given relative co-ordinates, using the Point-And-Shoot algorithm.

Public methodAppendPointAndShootLineRel(Double, Double, Double, Double, Double, IEnumerableUInt16, PowerChannels)

Marks a line of pixels from the current position to that described by the given relative co-ordinates, using the Point-And-Shoot algorithm.

Public methodAppendPointAndShootLineRel(Double, Double, Double, Double, Double, Double, IEnumerableDouble, IEnumerableUInt16, PowerChannels)

Marks a line of pixels from the current position to that described by the given relative co-ordinates, using the Point-And-Shoot algorithm.

Public methodAppendPointAndShootLineRel(Double, Double, Double, Double, Double, Double, IEnumerableDouble, UInt16, PowerChannels)

Marks a line of pixels from the current position to that described by the given relative co-ordinates, using the Point-And-Shoot algorithm.

Public methodAppendPointAndShootLineRel(Double, Double, Double, Double, Double, Double, Double, IEnumerableUInt16, PowerChannels)

Marks a line of pixels from the current position to that described by the given relative co-ordinates, using the Point-And-Shoot algorithm.

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