Command |
Conditionally call to the specified list.
public void AppendCallList( int listID, uint cond, IOPort port, bool compareCondAsMask, bool ifNotTrue = false, uint mask = 4294967295 )
The condition evaluates to true if (cv & pv) != 0.
Appends a CALL_LIST_COND command to the list.
The target list is executed as a sublist. Once, the target list has finished the calling list will resume execution.
The calling list remains busy during the execution of the target list. Once all of the calling list's commands have been processed, it will become idle and as a result trigger a ListIdle event.
For every Execute(Int32) only one ListDone event will be sent along with the list ID of the final main list, i.e. a list that has not been called by any other list(s). Lists that are called by other lists do not produce any ListDone events. However, sub lists do produce ListIdle events.
Caution |
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Conditional CALL commands do NOT automatically de-activate the laser. |
See also: 12.9 Notes on Flow-Control Commands.
int sublistID = 333; uint bitmask = 0x5AA5; string varname = "var"; CommandList list = new CommandList(); list.AppendJumpAbs( 0, 0 ); list.AppendMarkAbs( 500, 500 ); list.AppendJumpAbs( 100, 200 ); // Append a CallList or BranchList command at the end of the main list: for ( int i = 0; i < 6; i++ ) { switch ( i ) { case 0: list.AppendCallList( sublistID ); // Unconditional break; case 1: list.AppendCallList( sublistID, bitmask, IOPort.PortB, true ); // Conditional on value read from port. break; case 2: list.AppendCallList( sublistID, varname ); // Conditional on value of the boolean variable on the card. break; case 3: list.AppendBranchList( sublistID ); // Unconditional break; case 4: list.AppendBranchList( sublistID, bitmask, IOPort.PortB, true ); // Conditional on value read from port. break; case 5: list.AppendBranchList( sublistID, varname ); // Conditional on value of the boolean variable on the card. break; default: break; }; Console.WriteLine( $"{i + 1}: list commands:" ); int count = 0; foreach ( var cmd in list ) if ( count < ( list.Count - 2 ) ) Console.Write( $" {count++}: {cmd.ToString()} " ); else Console.WriteLine( $" {count++}: {cmd.ToString()}" ); list.RemoveAt( list.Count - 1 ); // we're going to replace the call or branch command, but re-use the rest of the list }; // output should be: // 1: list commands: // 0: { JA, P2D[ X=0 Y=0 ] } 1: { MA, P2D[ X=500 Y=500 ] } 2: { JA, P2D[ X=100 Y=200 ] } // 3: { CL, I32[ 333 ] } // 2: list commands: // 0: { JA, P2D[ X=0 Y=0 ] } 1: { MA, P2D[ X=500 Y=500 ] } 2: { JA, P2D[ X=100 Y=200 ] } // 3: { CLC, I32[ 333 ], U32[ 23205 ], I32[ 1 ], Bool[ False ], Bool[ True ], U32[ 4294967295 ] } // 3: list commands: // 0: { JA, P2D[ X=0 Y=0 ] } 1: { MA, P2D[ X=500 Y=500 ] } 2: { JA, P2D[ X=100 Y=200 ] } // 3: { CLCF, I32[ 333 ], U32[ 2317739966 ], Bool[ False ] } // 4: list commands: // 0: { JA, P2D[ X=0 Y=0 ] } 1: { MA, P2D[ X=500 Y=500 ] } 2: { JA, P2D[ X=100 Y=200 ] } // 3: { BRL, I32[ 333 ] } // 5: list commands: // 0: { JA, P2D[ X=0 Y=0 ] } 1: { MA, P2D[ X=500 Y=500 ] } 2: { JA, P2D[ X=100 Y=200 ] } // 3: { BRLC, I32[ 333 ], U32[ 23205 ], I32[ 1 ], Bool[ False ], Bool[ True ], U32[ 4294967295 ] } // 6: list commands: // 0: { JA, P2D[ X=0 Y=0 ] } 1: { MA, P2D[ X=500 Y=500 ] } 2: { JA, P2D[ X=100 Y=200 ] } // 3: { BRLCF, I32[ 333 ], U32[ 2317739966 ], Bool[ False ] }