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CommandListAppendCallList(Int32) Method

Unconditionally call to the specified list.


Namespace: RAYLASE.SPICE3.ClientLib
Assembly: RAYLASE.SPICE3.ClientLib (in RAYLASE.SPICE3.ClientLib.dll) Version: 3.4.1
Syntax
C#
public void AppendCallList(
	int listID
)

Parameters

listID  Int32
The target list identifier.
Remarks

Appends a CALL_LIST command to the list.

The target list is executed as a sublist. Once, the target list has finished the calling list will resume execution.

The calling list remains busy during the execution of the target list. Once all of the calling list's commands have been processed, it will become idle and as a result trigger a ListIdle event.

For every Execute(Int32) only one ListDone event will be sent along with the list ID of the final main list, i.e. a list that has not been called by any other list(s). Lists that are called by other lists do not produce any ListDone events. However, sub lists do produce ListIdle events.

Example
Common CallList and BranchList Command Examples
int sublistID = 333;

uint bitmask = 0x5AA5;

string varname = "var";

CommandList list = new CommandList();
list.AppendJumpAbs( 0, 0 );
list.AppendMarkAbs( 500, 500 );
list.AppendJumpAbs( 100, 200 );

// Append a CallList or BranchList command at the end of the main list:
for ( int i = 0; i < 6; i++ )
{
    switch ( i )
    {
        case 0:
            list.AppendCallList( sublistID ); // Unconditional
            break;

        case 1:
            list.AppendCallList( sublistID, bitmask, IOPort.PortB, true ); // Conditional on value read from port.
            break;

        case 2:
            list.AppendCallList( sublistID, varname ); // Conditional on value of the boolean variable on the card.
            break;

        case 3:
            list.AppendBranchList( sublistID ); // Unconditional
            break;

        case 4:
            list.AppendBranchList( sublistID, bitmask, IOPort.PortB, true ); // Conditional on value read from port.
            break;

        case 5:
            list.AppendBranchList( sublistID, varname ); // Conditional on value of the boolean variable on the card.
            break;

        default:
            break;
    };

    Console.WriteLine( $"{i + 1}: list commands:" );
    int count = 0;
    foreach ( var cmd in list )
        if ( count < ( list.Count - 2 ) )
            Console.Write( $" {count++}: {cmd.ToString()} " );
        else
            Console.WriteLine( $" {count++}: {cmd.ToString()}" );

    list.RemoveAt( list.Count - 1 ); // we're going to replace the call or branch command, but re-use the rest of the list
};

// output should be:
// 1: list commands:
//  0: { JA, P2D[ X=0 Y=0 ] }  1: { MA, P2D[ X=500 Y=500 ] }  2: { JA, P2D[ X=100 Y=200 ] }
//  3: { CL, I32[ 333 ] }
// 2: list commands:
//  0: { JA, P2D[ X=0 Y=0 ] }  1: { MA, P2D[ X=500 Y=500 ] }  2: { JA, P2D[ X=100 Y=200 ] }
//  3: { CLC, I32[ 333 ], U32[ 23205 ], I32[ 1 ], Bool[ False ], Bool[ True ], U32[ 4294967295 ] }
// 3: list commands:
//  0: { JA, P2D[ X=0 Y=0 ] }  1: { MA, P2D[ X=500 Y=500 ] }  2: { JA, P2D[ X=100 Y=200 ] }
//  3: { CLCF, I32[ 333 ], U32[ 2317739966 ], Bool[ False ] }
// 4: list commands:
//  0: { JA, P2D[ X=0 Y=0 ] }  1: { MA, P2D[ X=500 Y=500 ] }  2: { JA, P2D[ X=100 Y=200 ] }
//  3: { BRL, I32[ 333 ] }
// 5: list commands:
//  0: { JA, P2D[ X=0 Y=0 ] }  1: { MA, P2D[ X=500 Y=500 ] }  2: { JA, P2D[ X=100 Y=200 ] }
//  3: { BRLC, I32[ 333 ], U32[ 23205 ], I32[ 1 ], Bool[ False ], Bool[ True ], U32[ 4294967295 ] }
// 6: list commands:
//  0: { JA, P2D[ X=0 Y=0 ] }  1: { MA, P2D[ X=500 Y=500 ] }  2: { JA, P2D[ X=100 Y=200 ] }
//  3: { BRLCF, I32[ 333 ], U32[ 2317739966 ], Bool[ False ] }
See Also